Currently working on giving my Board Horde game a bit of a visual overhaul (as the menu was functional, but missing lots of useful stuff). So, here's a pic of the Fruit Machine style menu redesign.
I've also added two new boards, and am working on making the a.i. smarter than a Village Idiot. With luck I'll have a new update ready by the end of the month.
Showing posts with label Newgrounds. Show all posts
Showing posts with label Newgrounds. Show all posts
Monday, 6 May 2013
Board horde menu redesign
Labels:
board game,
Board horde,
c2,
construct2,
devlog,
html5,
indie,
Newgrounds
Saturday, 27 April 2013
Board Horde released on Newgrounds
After months of blundering my way through my first forage into the world of computer game creation, I've managed to complete the first version of Board Horde, which has been entered into the Newgrounds Touchjam competition. Although the judges get the final say on who wins, all votes help draw attention to the game. So if you get the chance to check it out and have a play, pop along to the following link:
http://www.newgrounds.com/portal/view/616297
I still plan to add a lot more to the game for the next update, including a three player mode, smarter a.i., more boards, more potions and traps, and special hero skills.
First I must catch up with some comic projects, and some sleep!
http://www.newgrounds.com/portal/view/616297
I still plan to add a lot more to the game for the next update, including a three player mode, smarter a.i., more boards, more potions and traps, and special hero skills.
First I must catch up with some comic projects, and some sleep!
Labels:
Boardgame,
construct2,
fantasy,
Newgrounds,
Olivia Egbunike,
touchjam
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