Showing posts with label construct2. Show all posts
Showing posts with label construct2. Show all posts

Friday, 21 June 2013

Board Horde Released!



I'm happy to announce that the pesky fantasy board game I've been working on for the last six months has finally been finished, and is available to play online.

Since I've only been 'programming' since the start of the year I'm very happy (and somewhat surprised) with what I've managed to achieve.  The game changed quite a lot as I worked on it, and was originally going to be a homage to Paul Eldridges Gonad athe Barbarian board game, from issue 12 of the Temple apa.  I was quick to realise that doing a board game about a testicle shaped hero attempting to negotiate his way through Klunge valley would narrow my audience down a touch, and opted for something a bit more universal.

Here's a brief description of the game:  'Board Horde is a fantasy board game for one or two players (hot seat).  Navigate your way across six trap filled boards, kill monsters, die frequently and swear lots!  Play against your friends, family and loved ones - and annihilate them!  After all, there's points to be won and a spot on the Leaderboard to be earned.'

Board Horde can be played at the following places (completely free.  It's supported by ads):

http://boardhorde.clay.io (desktop and mobile, though mobile may have audio issues)

Its also possible to embed the game on websites, so please let me know if you would like to do so (its as simple as pasting a small piece of html code onto your site).

Special thanks to Olivia Egbunike for the excellent music track, and my wife Jenny for providing some of the background art (and for those who tested the game, ta!).  John Kirkham also provided the company name and logo (It was a close call between Biomekazoik and We Demand Monkey Butlers) and will be getting involved with the next gaming projects. 

Anyway, please give the game a try and let me know what you think.  If you'd like to hire me for projects and Bar Mitzvahs then just give me a yell at biomekazoik@gmail.com

Monday, 6 May 2013

Board horde menu redesign

Currently working on giving my Board Horde game a bit of a visual overhaul (as the menu was functional, but missing lots of useful stuff). So, here's a pic of the Fruit Machine style menu redesign.

I've also added two new boards, and am working on making the a.i. smarter than a Village Idiot. With luck I'll have a new update ready by the end of the month.

Saturday, 27 April 2013

Board Horde released on Newgrounds

After months of blundering my way through my first forage into the world of computer game creation, I've managed to complete the first version of Board Horde, which has been entered into the Newgrounds Touchjam competition. Although the judges get the final say on who wins, all votes help draw attention to the game. So if you get the chance to check it out and have a play, pop along to the following link:

http://www.newgrounds.com/portal/view/616297

I still plan to add a lot more to the game for the next update, including a three player mode, smarter a.i., more boards, more potions and traps, and special hero skills.

First I must catch up with some comic projects, and some sleep!